Homeguard Tour
A set of two community maps for “Team Fortress 2”, This page presents the Graphic Design work I had to do for the various custom assets I produced. To explore the levels specifically go here.
Project scope
Creative direction
Graphic Design
Texture production
3D modelling
The goal of this project was to try and produce a community Mann vs Machine tour with production quality for promotional material and custom assets on the same level of Valve's own work. This required me to pick up Blender to learn 3d modelling, and this project worked as an excellent benchmark to learn the process.