Level Design

Level Design started off originally as a hobby which I did on the side due to my love of the interactive medium video-games provide. However after several years of practice in Source’s Hammer Editor. I can safely say I’ve since wanted to take it on as a profession.

So far I’ve produced three complete levels for the video game Team Fortress Two. All of which revolve around it’s PVE game-mode MVM. As I have a vested interest in building upon the game-mode which was once limited to a purely flag defense game-mode.

mvm_Humbridge

A Mann Vs Machine map for Team Fortress Two which takes place in a quaint little town within the English countryside.

2023, Creative direction, Layout design, Asset creation, Artpass

01

mvm_Whitecliff

Whitecliff is a small coastal town situated on top of the cliffs of Dover, designed for Team Fortress Two’s Mann Vs Machine gamemode.

2023, Creative direction, Layout design, Asset creation, Artpass

02

mvm_Encounter

Team Fortress Two’s first ever map designed exclusively for Reverse Mann vs Machine. Re-take a Gray Mann facility located deep within a jungle.

2022, Project lead, Creative direction, Layout design, Asset creation, Artpass

03

mvm_Whitecliff_Event

Whitecliff, but spooky, a small coastal town situated over the cliffs of Dover. Designed for Team Fortress Two’s Mann Vs Machine gamemode.

2022, Creative direction, Layout design, Asset creation, Artpass

04